Another look at doubt, inspired by Gina Cooke’s “Why is there a ‘b’ in doubt?” animated TED-Ed presentation.
I had some fun creating a cover for Andrew’s new video game. Now if I could only figure out an elegant way to display the 3DS on a larger monitor display!
Marble Extraction Kit - for when user experience is ignored
The marbles and idea for this are from two friends. I think Jared might have actually said beans and not marbles, but the effect is still painfully clear.
Brenda Brathwaite is a long-time social game designer who talks about designing games that get across the complexity of various historical tragedies in this Gaming for Understanding TED talk. Among the key features in her games is making you, the game-player complicit in the process. Some of her games include Train (trains carrying jews to Auschwitz), The New World (about slave trade), and Mexican Kitchen Workers (about illegal Mexican workers and turning a profit). She also blogs about applied game design. Here’s a blog post on her game prototyping process: One Falls for Each of Us: the Prototyping of a Tragedy.
She is controversial, but games, nonetheless, can be an extremely effective way to teach and learn.
Related to games for learning: Educational gaming on the rise, but funding remains a challenge at eSchool News.








